![]() Play well and you'll be at your third level power in no time at all and that's when the strategic advantage of the leveling system really comes into view. Each role has three levels to it and each level has a different power. You can be the guy who calls in air strikes to support the team or you can select to have command of EMP powers to disable enemy vehicles. Frontlines also tacks on the ability to play a certain role for your team on top of the standard class selections of assault, special ops, and so on. With planes, helicopters, tanks, and the myriad of drones and devices doing battle at one time on a few of the massive landscapes the action is undeniably fun and fast paced. ![]() If you can manage to find a massive group of friends and have a solid connection at your disposal then there's the potential for a great online experience. The real hook, the reason why there are going to be people playing Frontlines for quite some time, is its 64-player multiplayer. Luckily for Fuel of War the main attraction isn't its campaign. ![]() If we had seen this game released a year ago we'd be singing a different tune as there are moments when you're repelling a massive enemy force across a monstrous battlefield that you can't help but define as "cool" but it doesn't separate itself enough from the shadow of the giants of our industry to cross the void from being a "good" to a "great" solo experience. The real issue with the single-player gameplay isn't its storytelling, after all Frontlines isn't supposed to be a story-driven FPS, but instead the main problem is its lack of originality. While you don't have a defined squad with character names and specific personalities you still get to hear inspirational speeches and be a part of other moments of reasonably effective drama, but it never reaches the bar that has been set by others. The cutscenes which bookend each mission are delivered from the perspective of an embedded journalist reporting on the war. The war that rages on throughout Frontlines is between the Western Coalition Army (United States and European Union) and the Red Star Alliance (Russia and China) with the bulk of the action happening throughout the Middle East. Not to say that there isn't plenty of intense moments throughout the roughly 6-8 hour (three difficulty levels extend it a bit) set of missions, it just doesn't feel as natural as other games on the market. Instead, it feels too much like a series of bot matches. Some points require you to stand next to a satellite for a certain amount of time others have you planting C4 to take down an enemy installation, but working through each of the missions never quite feels like an engrossing campaign. As you steal them from the enemy you advance the frontline of the battle more and more until you eventually own the map. Essentially the maps are riddled with predetermined capture points. Those who have played past Battlefield titles will feel right at home with Frontlines' core gameplay mechanic.
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